Summary
Players who always dreamt of managing an interstellar assembly line can finally rely on theDyson Sphere Programto create their production empire. However, while the game does offer its set of quirky mechanics and star system-spanning locales, those who want to create the ultimate pipeline might feel as though the game could still use features to make a more riveting industrial experience.
This is where theDyson Sphere Programmodding community comes in. The factory sim offers a plethora of must-requested features that can beimproved through certain mods. However, just whichDyson Sphere Programmods are must-tries for players?
10DSP Optimizations
The Problem
A prolonged or technical playthrough may lead to “hidden” concerns such as save game bloating and extra processing load that may result in lag and slower gameplay
The Solution
Lighten the processing load of the game through resetting or deleting aspects of the playthrough that don’t necessarily affect gameplay
Link
DSPOptimizations
Players currently enjoying theinterstellar factory simmay eventually find themselves working with a rather laggy experience, which usually occurs when there are multiple things happening at once. However, perhaps a more pressing concern here that players don’t realize is that the overloaded visuals aren’t just what’s causing their game lag; there are other internal factors to consider. This is whereDSP Optimizationscomes in, specifically when it comes to fixing unseen elements.
When installed, the mod will let players load optimizations that don’t affect gameplay and may be toggled at any time. These include disabling shadows, causing less lag when hiding sphere layers, reducing CPU time via multithreading the belt control logic, and having less framerate affected by dense spheres and shells. Other features include reducing save bloat by resetting a nearby star’s swarms, resetting a planet’s factory data without affecting base properties, and deleting dyson spheres without releasing sails. The mod is dependent onDSPModSave, another mod that allows mod data to be saved separately from the game files.
Improve Supply And Demand With More Efficient Management
Overall supply and demand across systems can be confusing to manage, especially in advanced playthroughs
A dedicated system that provides in-depth status and navigation details of items, planets, and stations alongside different features
LSTM
Sometimes, quality of life mods can be a more practical addition toa complex gamelikeDyson Sphere Programinstead of mere visual and gameplay changes, especially when production lines can become increasingly difficult to manage in the late game. This is something theLogistics Station Traffic Managercan help players with, as it offers a myriad of options to make interstellar management more convenient. Its key feature is its plethora of statuses available for display, such as statuses (supply-demand, among others) and navigation of planets, items, and stations.
Moreover, players can hyper-optimize their traffic with the mod’s toggable Traffic Logic options based on conditions such as distance and groupings. The mod also offers a One-Time Demand toggle, forcing stations to restock locations that need them according to parameters.
See Station Contents Without Opening The Window
Seeing resources inside stations usually requires opening them manually, making it tedious to cycle through station data
Hovering a cursor on a station now shows the contents
DSPStationInfo
In a game likeDyson Sphere Program, where players becomeheavily dependent on resource managementand manufacturing, being able to assess the performance of factories - or in this case, stations - at a glance can be pivotal in making minute changes to affect production. Unfortunately, inDyson Sphere Program, players still need to open a station’s window in order to see the full contents of its production slate. While this is normally manageable, needing to open every single station across a systems-wide interstellar production empire can become a drag. Thankfully,DSP Station Infoadds a nifty addition to the process: seeing station data through hovering.
Despite the simplicity of the mod, DSP Station Info can be a game-changer when it comes to convenience in the factory sim. On top of seeing resources on hover, it comes with tips that players can toggle on/off and highlights critical resources (less than 10 percent) in red, immediately calling the attention of players.
Make A Spreadsheet With Specific Star Sector Data
Having to click stations to acquire specific data can make it much harder to make big-picture plans for a playthrough
Create a spreadsheet from in-game data that reveals information on resources in a star sector
DSP Star Sector Resource Spreadsheet Generator
Fans of titles likeAurora 4xwithintense resource managementmight find its business program-esque approach just suitable for its focus on accuracy, although trading graphics in favor of having all valuable data on screens can sacrifice the potential for players to enjoy the game. The approach is the opposite inDyson Sphere Program, where the game tries to strike a balance between engaging interstellar visuals and precise clicking to get data. While this works for most players, gamers who want a more calculated approach to their playthroughs might find the lack of overall data reveals quite stressful.
This changes withDSP Star Sector Resource Spreadsheet Generator, as it gives players an actual spreadsheet of their star sector’s available data - specifically resources that currently exist in the region. The mod is best used for planning purposes, especially for those who want to create precise systems based on a star sector’s resources for easier management. With a mere button click, players need to wait a minute or so for the full spreadsheet to be generated.
Give Planets And Stars Labels
Advanced playthroughs can have thousands of elements on the screen at once with no immediate information
Add icons and descriptions to stars and planets to give a bird’s eye view of components
DSPStarMapMemo
A factory sim likeDyson Sphere Programcan become much more accessible with mods that make management easier. TheDSP Star Map Memocan provide such an innovation, adding descriptions of stars and planets.
With the DSP Star Map Memo, players can finally add descriptions and icons to elements across their area. This can be a godsend for both newcomers and advanced players in the game, as the icons and memos can be used to label integral planets and stars and add descriptions such as resources of interest or their function.
Get To A Planet According To Specific Parameters
Players need to manually search for a specific planet within star systems if they’re looking for something specific
Be able to find planets based on specific parameters and even add waypoints to them
PlanetFinder
While planets ofDyson Sphere Programdon’t necessarily have alien species and civilizations likethe planets inNo Man’s Sky, the worlds of both games boast unique resources that suit a player’s industrial needs. More specific to this are the planets of the former, as players need to take note of the resources they possess in order to fulfill specific needs for a successful interstellar production line. Unfortunately for players, they don’t immediately have the option to find planets that cater to specific criteria unless they manually look for them. Thankfully,Planet Findercondenses this feature into a neat window.
After players install this mod alongsideBepInEx,Dyson Sphere Programwill provide players with a small finder window via Left CTRL+F. Players can then find planets based on criteria such as resources, star systems of interest, recent visits, favorites, and even those where facilities are built. The window then reveals its distance, the number of resources and veins, and even adds a waypoint to reach them.
Precision controls are often required for player mechs during travel
Automate interplanetary travel with mechs, including toggles to auto-orient and auto-warp at certain distances
AutoPilot
Thepopularity of mechs worldwidehas also reachedDyson Sphere Program, giving players a means to travel across their interstellar factory. While much of the fun with the game’s mech involves its levels of customization, its main functionality of helping players gather resources and build materials can be a drag when having to deal with interstellar distances. On top of having to manually move the mech to locations, players may waste time traveling instead of looking after the other automated components of their factory. This is whereAuto Pilotcomes in, as it provides a way for the mech to travel without player intervention.
Players need to installCruise AssistandBepInExin order for Auto Pilot to work. This is technically an extension to Cruise Assist, where the latter allows players to adjust their orientation when moving across systems towards a planet. Cruise Assist also provides a destination list with history and bookmarks for easier access, with Auto Pilot adding much-needed automatic movement.
Speed Up Paving Planets For Renovation
Restructuring and clearing planets can take a while due to manual removal of structures
Quickly pave planets to prep them for renovation
Bulldozer
Players ofcity builders likeCities: Skylines 2know that, sometimes, the best way to optimize building an ideal location is to literally start from scratch. In the context ofDyson Sphere Program, players who want to clear a planet of any modifications they have need to manually remove them, making it take quite a while to finish paving a planet. This is whereBulldozercomes in, which is practically a mod that gives way to a much faster demolition process.
Once players installBepInEx, the mod can be toggled to help clear planets more efficiently. This mod can take seconds to remove all factory buildings on a planet or quickly cover it with a foundation, making it available for modification much faster. Players may also control the addition of guidelines, painting certain areas, and even use separate controls to lower and raise veins.
Find Bottlenecks In Production For Fast Clearing
Managing an interstellar-spanning factory in the endgame means bottlenecks to production can be tricky to find
Locate gaps in the production process for quick fixes and smoother gamepaly
Bottleneck
Similar to how water andelectricity lines have limited rangesinCities: Skylinesgameplay, the efficiency of a player’s factory inDyson Sphere Programis only as good as the way it’s set up. This means players may not immediately have a bird’s eye view of their operations when their gameplay reaches interstellar levels, making it harder to notice which planets or stations are underperforming if production comes to a halt.
Thanks toBottleneck, players can finally see this quickly through an extra interface. After installingBepInExandCommonAPI, Bottleneck gives players detailed stats on potential production bottlenecks. It will also try to determine what blockers exist that hinder assembler operations such as stacking, lack of power, or a shortage of resources.
Make Construction More Convenient
The game’s blueprint system may still seem to lack optimization features for seamless construction
A revamped blueprint system with different views, copy and pasting blueprints, and switching recipes on the fly
BlueprintTweaks
Similar to most strategy games, much of the gameplay inDyson Sphere Programrevolves around modifying planets with factory structures designed for optimized production. To create these structures, players need to use the game’s built-in blueprint system that also provides basic information on a building’s various properties. However, players who feel as though the game should still improve on the blueprint system’s mechanics should consider givingBlueprint Tweaksa shot.
After installing its prerequisite mods, Blueprint Tweaks should be able to help players enjoy a more convenient construction process. The mod lets playersswitch between planetand third-person view, copy and paste blueprint strings, preserve the last open blueprint for repeated use, and change blueprint processes on the fly.