Summary

Players are spoiled for choice when it comes to feats inBaldur’s Gate 3, with 41 feats adapted fromDungeons and Dragons Fifth Edition. Some can provide incredible power-ups for characters, especially in the late game. Players will typically get three feats across the course of their career, at levels four, eight, and twelve,with Fighters and Rogues gaining additional featsat levels six and ten, respectively.

It’s important to pick the right feat for each character, as certain feats will play to a character’s strengths. Some feats, while great, aren’t worth taking in the early game, but that’s not to say they lack worth at all. Here are the best late-game feats inBaldur’s Gate 3.

Lorroakan from Baldur’s Gate 3

1Actor

A Small Charisma Boost With Skill Expertise

If players struggle to determine which feat to take in the late game, Actor is a great option to round out a character’s core skills. Getting to 20 Charisma is critical forPaladins, Sorcerers, Bards, and Warlocksto get the coveted +5 spell attack bonus, as well as a nice boost to Spell Save DC. Typically, players might point buy and begin with 17 Charisma, which is the maximum any character can start with, and take an Ability Score Improvement later down the line.

Actor is a great feat to round out the +2 from Ability Score Improvement and gain a +1 to Charisma taking a player to the magic 20. What’s more, the Actor feat is incredibly useful as it grants expertise in both Deception and Performance. This means on any checks of those abilities, players will double their proficiency bonus, giving a nice +8 to skill checks in the late game. This can be great for getting cheaper prices from merchants, as well as even talking some enemies down!

Baldur’s Gate 3: Lae’zel

2Tough

Gain Additional Hit Points

Tough is a fantastic feat for any martial character, though it’s best to avoid it in the early game. This is because Tough directly correlates with a character’s level, meaning players aren’t going to get as much out of this feat as they can if they take it in the early game, and will be wasting a valuable feat for something more beneficial in the short term.

However, this feat is fantastic to take in the late game, particularly for Rogues, Fighters, and Barbarians, with the former two classes both receiving additional feats throughout their level progression. The Tough feat increases a character’s hit points by 2 for every level, meaning it can grant a whopping 24 additional hit points in the late stages of the game. This is no small number, representing a significant increase for almost every class in the game.

Baldur’s Gate 3, Karlach Rages In Front Of Paladin

3Durable

Get More Value From Short Rests

Players will be taking on tougher and tougher enemies as they progress throughBaldur’s Gate 3. While gathering resources for a long rest becomes a somewhat trivial affaironce players discover The Elfsong Tavern, ensuring the party can continue adventuring without having to rest after every fight is invaluable, and will allow the game to progress at a more reasonable rate. This is where the Durable feat comes in.

The Durable feat allows a character to restore all of their hit points on a short rest, as opposed to just half! This grants some serious longevity, particularly martial characters, throughout their adventures. It also provides a +1 bonus to Constitution, which, similar to Actor, can round out a character’s key skills. This is a great feat for any class, as martial characters will greatly benefit from the hit point restoration feature, while spellcasters will enjoy the small constitution buff for those ever-important concentration saving throws.

Baldur’s Gate 3 Dragonborn Sorcerer

4Magic Initiate

Expand A Character’s Spell Pool

As enemies become more powerful as the game progresses, resources become more and more valuable, including spell slots and known/prepared spells. It’s important to ensure a character is rolling out with whatever spells they need for the day, though the limits for what can be known or prepared, while understandable, can be a little frustrating. The Magic Initiate feat allows a character to learn two cantrips andone first-level spell from any class of their choice.

This allows spellcasters, or even martial characters like Fighters and Paladins, to gain a first-level spell that they can cast without expending a spell slot. What’s more, if the chosen class for this feat matches the class of the character, they can continue to cast their newly learned spell, but it will cost a spell slot. This makes this feat a great option for support or debuff spells and allows spellcasters to stretch that little bit further with each long rest.

Baldur’s Gate 3 Player Discovers Secret Passageway

5Resilient

Gain Proficiency In Saving Throws

The Resilient feat allows players to pick one core ability, Strength, Constitution, Dexterity, Charisma, Intelligence, or Wisdom, and gain a +1 bonus to that skill. While this isn’t particularly useful in the early game, it’s great in the late game to give one final buff to any remaining skills that need improvement.

It also provides proficiency in saving throws of the chosen ability, which can be very useful to ensure spellcasters can maintain concentration in the late game or to ensure allies can save against some devastating area-of-effect spells. This is particularly valuable if a player has already used the Ability Score Improvement feat in the early game to improve their primary skill, as it can be a little underwhelming to use the Ability Score Improvement twice.

Baldur’s Gate 3 Astarion

6Alert

Remain Aware And Prevent Ambushes

The Alert feat is a fantastic feat for players to secure their spot in the initiative order, though it becomes much more important in the late game. In the early game, enemies aren’t as strong, and therefore ensuring specific characters rank high in the initiative order isn’t too important. Particularly with the fact thatBaldur’s Gate 3uses a d4 for initiative,instead of a d20 as used in the tabletop game.

Nevertheless, in the late game, this feat becomes invaluable. It provides a huge +5 bonus to initiative, which, if a character has a decent dexterity score, will ensure they rank near the top, if not the top of the initiative order. This is great to be able to quickly buff allies, or debuff enemies ahead of the rest of the party getting their licks in, and will be especially important in major fights, such as fighting Raphael, or Gortash and Orin. In the late game, enemies will be able to unload a lot of damage very quickly, so being able to mitigate this by ensuring they are banished, polymorphed, or knocked far away from the party before they can start dishing out attacks, is critical.

Baldur’s Gate 3 Four Elements Monk

7Tavern Brawler

Deal More Damage, Hit More Often

This feat would be a great option for any point in the game, but it really comes into its own in the late game. The Tavern Brawler feat allows a character to increase their Strength or Constitution, which can be a great way to push a character’s skill past 19 and ensure their most important skill is maxed out. The main benefit with feats that grant the +1 bonus to core skills is that it allows, circumstantially, for players to just push their character over the line toupgrade their ability modifier.

Additionally, this feat allows players to add their Strength modifier to unarmed attacks, thrown weapons, or improvised weapons, twice, meaning a player with 20 Strength will gain a colossal +10 to attack rolls that meet the criteria for this feat. The doubled strength modifier is also added to damage, meaning this feat is great for any character who can dish out multiple attacks, like Monks, Barbarians, Paladins, and Fighters. This Feat is great for the late game as it gives players a chance to buff their strength skill, and by the time this feat is a good option, players will be able to dish out many attacks each turn,such as with a Monk’s Flurry Of Blows.

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