In this modern era of video games, graphical fidelity is becoming more and more important, with a lot of the industry focusing on new technologies to enhance visuals. WithAMD FidelityFX Super Resolution 2.0 on the wayand Nvidia still delivering its own Deep Learning Super Sampling equivalent to many titles, upscaling resolutions using AI is fast becoming the standard for gaming. Sometimes upscaling can happen after the fact, and that goes for the likes of Battlestate Games’Escape From Tarkovwhich will be getting the update soon.

According to a recent report from WCCFTech, the PC multiplayer FPS is due to receive Nvidia’s DLSS, which may be coming toEscape From Tarkovthis week. It goes on to say that there will be four upscaling options for players once the update goes live. These will range from disabling DLSS all together to having either quality, balanced, or performance-based upscaling. Speaking during a Twitch stream, CEO Nikita Buyanov said that this update has “passed the testing phase,” and a demonstration of DLSS in action can be seen in the video around the 30-minute mark.

escape from tarkov truck feature

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There’s also the possibility that the game will be getting AMD’s FSR tech, which works in a similar way to DLSS. However, it’s likely that this will be much further down the line. Known for beingone of the most brutal survival gamesin the current market,Escape From Tarkovhas received positive reviews. It was originally released as an open beta in 2016, but moved to a closed beta in July 2017 that is available to anybody who preorders the game.

There are numerous ways that studios can enhance the graphics of their games that go beyond the actual design and high-quality texture phase, with upscaling being one of the most common methods that can be employed to help improve clarity without putting more strain on hardware.Ray tracing is another video game standard, which was also being planned forEscape From Tarkovback in January.

With games likeRed Dead Redemption 2using Nvidia’s DLSS, many developers and publishers are finding its implementation a necessary step in the development cycle, even if it comes after launch day in the form of a patch. Redrawing pixels onscreen to increase resolution so that it’s comparable to doing so natively allows the game to run at a higher framerate, with sharper imagery, using algorithms. Even in a punishing game likeEscape From Tarkov, the studio seems to understand the importance of visual clarity. Hopefully, there will be more word about FSR at some point.