Fans of theYakuzaseries received a ton of news today following the official reveal of the sequel to 2018’sYakuzaspin-off titleJudgment.Lost Judgmentreceived a traileralongside a worldwide release date of Jul 24, 2025.

This is big news for theYakuzaseries, asLost Judgmentmarks the first time in the series' 16 year history that a simultaneous release was made possible. Now, Toshihiro Nagoshi, the studio head at Ryu Ga Gotaku, confirmed that the team plans to release all futureYakuzagames the same way going forward.

RELATED:Yakuza Spin-Off Judgment Sequel Teaser Reveals Yagami In New City

The confirmation came during theLost Judgmentreveal video released by Sega of America’s official YouTube channel. Followingthe reveal ofLost Judgment, Nagoshi andLost Judgmentproducer Kazuki Hosokawa took time to answer questions during a Worldwide Media Conference segment. The first question, posed by Vincenzo Lettera of the Italian publication Multiplayer.it, asked what effects the decision for a global release had on RGG Studio’s creative process and if fans could expect more going forward. Thankfully, Nagoshi answered the question, saying, “We’re determined to make every effort to support this for all our games moving forward.”

The way Nagoshi phrased his answer certainly makes it sound as if all games from the RGG Studio, whether they be from theYakuzaseries or not, will get simultaneous worldwide release dates in the future. Nagoshi said that succeeding in offering up a global release for a game “in an age where information is shared simultaneously” is especially important. While the wait forYakuza: Like a Dragon’s releasewas less than a year long, it was definitely a bummer for fans of the series. Luckily, it seems as though RGG Studio and Sega have eliminated the hang ups that prevented the studio from releasingYakuzagames simultaneously worldwide in the past.

Still, it’s important to remember that simultaneous worldwide releases are no easy feat. Nagoshi touches on this as well, saying the team knew going in that it would be a difficult goal to reach. Nagoshi gives an example of some of the challenges when it comes to marketing, saying that the team “can’t use a one-size-fits-all approach” while trying to market their games. Additionally, Nagoshi makes a point to emphasize justhow much time video game localizationtakes overall, especially during development.

The remaining World Media Conference portion of the video has some interesting questions as well, so fans of theYakuzaseries should definitely give it a watch. For example, Nagoshi touched onLost Judgment not being a turn-based RPGlikeYakuza: Like a Dragon, further explaining the team’s decision. This presentation really highlights just how much of a success the series has become over the past few years. Hopefully,Lost Judgmentfurthers that success along with the future titles in theYakuzaseries.

MORE:Judgment Should Be to Yakuza What Persona Was to Shin Megami Tensei