Summary

After seven years of post-launch support, the days ofSid Meier’s Civilization 6are slowly ending. While no official release date has been announced quite yet, Firaxis has made it known that it is hard-at-work on the next entry in theCivilizationfranchise. That next game will likely take the strong foundations ofCivilization 6, build upon it with new features, and deliver another exciting entry in the long-running strategy franchise.

There are plenty of things thatSid Meier’s Civilization 7can improve upon, but one of the most important parts is probably the early game. InCiv 6’s early game, there really is not much for players to interact with. Along with that, there are a couple of mechanics that can be a bit aggravating to work around. As Firaxis works to improve upon the core gameplay, it should really consider making this aspect of the game actually interesting and worthwhile.

Sid Meier’s Civilization 6 Tag Page Cover Art

Civilization 7 Can Improve Upon Many of Civ 6’s Mechanics

Civ 6’s Early Game Could Use a Bit of Work

Sid Meier’s Civilization 6’s early gameis kind of barren. When the game starts, players are given one warrior and one settler. Once they settle their first city, they can begin constructing various things. As they wait for the city to finish building whatever it needs to, players can take the warrior around the continent to discover what sits around them. And that is pretty much all there is to this phase of this game, as this loop will continue for a little while, which leaves players with not much interesting to do.

On top of that, there are a couple other mechanics that can be annoying or exploitable. For starters, it feels like early aggression is crucial to winning, as cities can fall a lot quicker before walls are researched. This means that if players do not act fast, then they may lose out on a possible game-changing advantage. Additionally, there is a chance players lose the game simply because theyspawn too close to barbarian encampments. To make matters even worse, there are not really any diplomatic games players can play, city-states do not offer much interactivity, and players are extremely limited in what they can actually do.

Civ 7 Could Introduce a Plethora of New Features to the Phase

While it makes sense thatthe early game ofCiv 6would feature less content than the late game, it should at least feel a bit more interesting than that. There may not be a perfect way to make the phase intriguing, but there are a few additions that could make it worthwhile. As long as the features are given the care they deserve, the early game could be vastly different in the upcoming sequel, which may be exactly what the game needs.

There are other ways thatCiv 7could improve the early game, and most things from the above list may not even work. Some players may love early war, while some may dread the very idea of it. No two play styles are alike as players go to these games for different things. So, as long as Firaxis gives players the option to approach it however they want, then it should go a long way in making the game stand above the rest.

Sid Meier’s Civilization 6

WHERE TO PLAY

Civilization VIoffers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game.Expansive empiresSee the marvels of your empire spread across the map like never before. Each district, wonder, and improvement is built on its own hex, allowing you to customize your city to your heart’s content. From the Commercial Hub to the Spaceport, every district provides unique and powerful bonuses. Pick and choose which districts to build to fit your needs! Build better than your opponents, place yourself strategically for your allies, and become the best civilization on Earth.Active ResearchBoost your civilization’s progress through history to unlock powerful bonuses before anyone else! To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures. Research isn’t just limited to science. Explore the Civics tree to unlock powerful new governments and cultural policies Cultivate the civilization that fits your playstyle, or switch it up every time you play!Dynamic diplomacyAs the game progresses, so do your diplomatic relationships. From primitive first interactions where conflict is a fact of life, to late game alliances and negotiations. Carry influence with nearby city states to gain its diplomatic allegiance and earn game-changing city-state bonuses. Enlist spies to gather crucial intel on rival civilizations, steal precious resources, and even topple governments.