MultiVersusgot off to a strong start through its early access beta, with the positive word of mouth leading to a successful open beta for the game. Despite the seemingly strange decision to throwfranchises likeAdventure TimeandGame of Thronestogether, a creative approach to perks, a 2v2 focus, and a solid core gameplay loop have resulted in a fun free-to-play title. As with most free-to-play games,MultiVersusbrings in its money through cosmetics and battle passes.
MultiVersusis a few weeks into its first Season, and in that time, fans have been able to engage with the first battle pass. While there are certainly some issues withMultiVersus’ first battle pass, from a lack of premium currency to issues with the free tiers of rewards, many players have been working through it. However, the process for doing so differs from some other battle passes in the industry, even if the core concept is the same.
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How MultiVersus’ Battle Pass is Similar and Different To Others
From a pricepoint,MultiVersus' battle pass has a standard cost, asking players to spend roughly $10 in digital currency. However, a controversial aspect of the battle pass is that it only offers 50 tiers of content, which differs from the 100 tiers seen in the battle passes forgames likeApex LegendsandCall of Duty: Warzone. While players get two rewards for a good chunk of the tiers, earning one free and premium reward in each, some of the tiers provide no rewards for the free section of the pass.
As for what is in theMultiVersusbattle pass, players get verysimilar rewards toCall of Duty: Warzone. Character XP boosts are comparable to Double XP tokens, banners are equivalent to calling cards, and both games feature skins as well as emblems. Emotes are available in both battle passes as well. Toast is one of the few truly unique items inMultiVersus’ battle pass, as the Toast system is quickly becoming one of the signature aspects of Player First Games’ successful platform fighter.
How players progress through the battle pass is a bit interesting, however. UnlikeCall of Duty: Warzone’s simple XP system, which sees players leveling up just by playing normally,MultiVersushas a few ways to make progress. While gamers do earn XP for playing, they do so at a slow rate. Through the resting XP system, they are encouraged to hop onto the game for a little while every day instead of having some extremely long play sessions and breezing through the battle pass. ThoughMultiVersusfanswill get some solid XP just for playing their first few matches each day, they will begin getting less rather quickly.
The main way to progress the pass is through daily and seasonal challenges, which is very similar toFortnite’s successful approach to battle passes. Players get six daily challenges to complete each day, with one able to be swapped out for free and others able to be changed in exchange for coins. As for seasonal challenges, gamers will get three new objectives a week that can be worked on all season-long. LikeFortnite’s milestones, these take time to complete but provide a large chunk of XP when they are finished.
Ultimately,MultiVersus’ battle passis what one would expect, even if it takes a bit of adjusting to learn how the progression works. UnlikeFortnite’s battle pass pages, Player First Games opts to give players a traditional line of unlocks, with players progressing through the tiers one by one until all the items have been acquired. As for what is on offer, the usual cosmetic content is prioritized, though Toast and character XP boosts do add a bit of gameplay-related benefits.
MultiVersusis available now on PC, PS4, PS5, Xbox One, and Xbox Series X.
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