Finally, after 4 years, multiple demo’s, and a whole lot of waiting, Lab Zero’s Indiegogo darlingIndivisibleis here. The game is their biggest undertaking yet. We all know them fromSkullgirls, and it’s obvious that with such a long dev time, they really put their all into makingIndivisible.

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This narrative-based, platformer, fighting game inspired,Valkyrie Profile-esque title revolves around a plucky girl named Ajna as she travels the world literally collecting friends inside her head. These newfound companions can range from a literal Mastiff puppy to a thousand-year-old Deva who shoots water from her hair. Honestly, With its 20 character cast, there’s a design here for everyone. So, let’s take a look through them all and judge which of these amazing designs is the best of the best, both in terms of their design and their usefulness within the game itself.

20Zahra: Like an Oud Without Strings, Zahra Is Underdeveloped

Sadly, Zahra isn’t worth the amount of work and backtracking players have to put in to unlock her. Ajna has to hunt three unique monsters, one in each location, in order to repair her Oud so Zahra can join the party.

Once unlocked, players will quickly notice that her buffs aren’t worth a slot on the four-person team, they affect characters individually, and her music is repetitive at best. Zahra feels like she was supposed to be a much deeper character, both in her songs and her mechanics.

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19Zebei: The Bog Standard Archer With An Extra Bit Of Confidence

The Protectors of Lhan are just a bit boring is all, Zebei especially. Kushi at least has Altun to spice her up. Zebei is the classic confident Archer we’ve seen a hundred times but without any extra bit of “flair” to make him feel unique.

Sure he’s a bit cheeky, and his arguments with Ajna are quite compelling. But, for most of the game Zebei is just kind of there, and he only really shines when supported by some of the more entertaining cast. That said, his moves are useful early on, but once players are about halfway through the game, they’ll notice his damage isn’t really cutting it anymore.

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18Kushi: Altun Needs More Screentime

Kushi and Altun should’ve been much higher on this list, but they really don’t get much characterization. Altun barely has any moments where he can spread his wings, both literally and narratively. While Kushi is relegated to doing whatever Zebei says or does.

They’re cute, but we couldn’t describe Kushi as anything more than a “nice person” and that’s not great. While Altun especially is great for juggling early on and has an interrupt, that’s only useful before obtaining Baozhai.

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17Qadira: The Lipless, Listless, And Sadly Lacking Shield Knight

Qadira is a fine character, her design is great, she has a neat backstory, and her “Double-tap” shield bashes are fun to use. But, that’s kind of the problem, she’s just alright.

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She’s a bit too mellow and tame, both in design and personality, to really stack up against some of the more interesting Incarnations inIndivisible.Plus, it’s well known that she was meant to be mechanically deeper, but that was scrapped for time, and it shows.

16Ginseng & Honey: The Future Owl Knight Has A Lot To Offer

Ginseng and Honey were Incarnations that weren’t originally planned. There were a lot of cuts during development and Antoine and Sangmu still aren’t ready. Lab Zero actually added in a brand new character instead, and she works.

As additions go, we think Ginseng is great. She’s a perfect combination healer, both her design and personality are fun, and she has interactions with a lot of the cast. But, since Ajna and her party heal after every battle, her main benefit quickly becomes unnecessary and her overall character development throughout the game leaves a lot to be desired.

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15Hunoch & Xiboch: The Supernatural Athletes With A Tell-Tale Play

Hunoch and Xiboch are hilarious characters. Two brothers who are obsessed with their version of “sportsball”. Xiboch’s head was eaten by the Camazotz (a demon) right before the pair played against the best Tlatchlibol players out there, the Lords of the Underworld. That backstory alone we could watch an entire movie about but mechanically, the twins are a bit plain.

They only have one move that’s obviously inspired by the Ganon fight inOcarina of Time.They also have no potential for juggling and their super only switches between damage types. Essentially, they’re a fun idea but needed another level or two of complexity.

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14Latigo: The Old Gunslinger Shows Up A Bit Too Late

Latigo is one of the Incarnations inIndivisiblethat suffers from only being obtainable past a certain point in the story. From a design standpoint, Latigo is one of the best, his design is just so striking. Plus, in combat, he has fun and immersive reload mechanics. But, players can only knab him about 60-70% through the game, and he very rarely gets any dialogue outside of his introduction to the crew and side-mission.

Latigo has all the makings to be one of the best Incarnations in the game, but none of the much-needed screentime. Maybe we can hope for some DLC campaigns.

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13Leilani: The Hawaiian-inspired Lumberjack Is A Real Hit

Leilani is an Incarnation that players really just happen upon quite early inIndivisible. She is literally just waiting at the Iron Kingdom docks.

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This Sharktooth chainsaw-wielding Island Native has one of the best gimmicks and designs in the game. Her chainsaw mechanics deal some of the highest damage and contribute to some of the longest combos we’ve seen. It’s just such a shame that she really gets nothing in terms of backstory or in-game dialogue outside of her sidequest and introduction. But we know she loves food and always gets lost, so that’s something at least?

12Lanshi: A Pupper We Can’t Stand Disliking

Quite honestly, as much as we love the puppers, if we were purely ranking the Incarnations based on their usefulness in battle, Lanshi would be at the bottom.

This doggo is outclassed in almost every way in battle. He has two moves, sleeping, and barking. While sleeping he can be stroked for extra Iddhi, but this is only useful for the boss-fight directly after he’s obtained. Or, if players let him bark, he’ll just keep going and use up all his Action Points.

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Basically, Lanshi is an adorable doggo with a great design that should only be delegated as a bench-warmer. His super is great for random encounters, but nothing justifies putting him on the team outside of that adorable design of his.

11Yan: The Charismatic Dancer With Almost Zero Screentime

Yan is another Incarnation that has all the makings of something great, but none of the spotlight and shockingly, she’s obtained quite early. Yan can be found while climbing Mara’s tower by going down a bit of a side path. She was locked in there only to be used for her dancing skills but joins Ajna and the crew once she’s free.

Yan, like Naga Rider, is based around juggling, and deals more damage the longer she keeps the target in the air with her absurdly long legs. Frankly, Yan has one of the best designs in the game, and some of the most useful moves, but her lack of screentime makes it a bit hard to rank her any higher on this list. Plus we never really get a reason for her absurd height or lack of upper appendages.

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