Summary

Don’t Scream, a new horror video game created by two indie developers, has ingeniously incorporated the microphone as a game mechanic. This spine-tingling innovation in the realm of horror gaming presents an intriguing approach to terrify players.

October, the month leading up to Halloween, traditionally marks the rise of horror-themed video games within the industry. Recently a newStardew Valley-like horror game sim was released, along with updates to existing games that incorporate Halloween themes or elements. Historically, sales of horror games and titles related to Halloween typically peak during this eerie month. It was during this spooky period that the developer ofDon’t Screamchose to announce its game, which comes with a particularly intriguing premise: players cannot scream.

Don’t Screamis presented as a simple game, and the key to its uniqueness lies in the microphone calibration feature. In thisUnreal Engine 5-powered horror title, players explore the ominous Pineview Forest for a mere 18 minutes, and their primary objective is to refrain from letting out a scream. The game records even the slightest vocalization or sound as a scream, subsequently triggering a game restart. This implementation, combined with a series of dynamic and unpredictable scares, ensures that no two playthroughs are the same.Don’t Screamwill launch on Steam in early access on October 27, although there is no specific date for a full release yet.

The essence of ’90s camcorder found footage horror is rekindled inDon’t Scream, cleverly merged with modern technology. Unlikemany well-known survival horror games, this title avoids becoming entangled in intricate storylines and complex gameplay mechanics. Instead, it unfolds as a “scare simulator,” encouraging players to confront their fears in a deeply personal and interactive manner, forcing them to be mindful of their voice by speaking softly during gameplay.

AlthoughDon’t Screamisn’t preciselya horror co-op game to play with friends, its developer assures that it’s not limited to solo experiences. According to them, it’s an excellent way to enjoy the game around others as it’s designed to empower players to “scare the pants off” their friends and family.

Thisinnovative approach to horror gamingpromises to be a thrilling experience for players who revel in such titles. Unlike conventional horror games that rely on pre-set jump scares and scripted events,Don’t Screamhinges on the player’s vocal reactions, ensuring that each session is an unpredictable adventure. The game underscores the potential of merging immersive technology with creative game design, demonstrating the diverse directions in which interactive entertainment can expand.

Don’t Screamwill release in early access on October 27 for PC.