Summary
Among a plethora of incredible new game announcements,No Man’s Skycreator and Hello Games founder Sean Murray took the stage at The Game Awards this year to give the world its first look at the studio’s ambitious new title,Light No Fire. While fans of Hello Games have known for a while now that the small indie team behindNo Man’s Skyhas been working on something new, it wasn’t until yesterday’s reveal trailer that fans first got to see the breathtaking new open world that the team has been building for the past five years.
From what’s been said about the game so far, it’s clear thatLight No Firetakes its status as an open-world game very seriously. The infamously ill-fated hype that initially surroundedNo Man’s Sky,as well as the controversial launch that followed it, both taught Hello Games crucial lessons, and yet Murray was bold enough to name this new project “the first real open world” when revealing it.No Man’s Sky’s legendary comeback over the years has absolutely inspired confidence in Hello Games, and withLight No Fireallegedly an even more ambitious game than its predecessor, the bar certainly seems to be set pretty high.
Everything We Know About Light No Fire
All that’s really known about Hello Games' upcoming title is the basics at this point, and while some of the finer details may not yet be available,No Man’s Skyenthusiasts have already picked out a few points from the game’s trailer that could potentially speak volumes. First things first, though,Light No Firewill be set on a life-sized, hugely diverse, procedurally generated fantasy Earth. Murray himself describes it as a world without boundaries where players can meet up and set out on adventures together, establishing the notion that the game will share the same sort ofgameplay values that are seen inNo Man’s Sky. The game’s trailer shows off some of the incredible environments and features that players can expect to see, including:
It seems that a true sense of scale is a focal point forLight No Fire, with Murray emphasizing how the game will include a world “larger than Earth” complete with “real mountains - not video game mountains - that are miles high, taller than Everest”. Variety is another vital part of the recipe, with the game’s world said to harbor rich landscapes and continents which are separated by oceans that themselves are connected to rivers which run throughout the world. The trailer provides glimpses of various fantasy creatures that inhabit the lands, including dragons mounts for players. Multiplayer appears to be a crucial component of the game, and it seems that players will be able to work together to gather resources and build structures throughout the world as well, similarly tobase building inNo Man’s Sky.
This doesn’t mark the end for No Man’s Sky either, with Murray teasing an upcoming update which will bring new space station designs.
One of the biggestcomplaints amongNo Man’s Skyfansnowadays is the lack of variety across the game’s nearly boundless universe. While it seemsLight No Firewill feature just one planet, Hello Games has clearly focused on making it feel real, varied, and fully fleshed-out.
Perhaps one of the most interesting points of the trailer is the game’s logo, which bears a striking resemblance toNo Man’s Sky’s iconic logo. While this is entirely within the realm of fan speculation, someNo Man’s Skylore enthusiasts theorize that the world ofLight No Firecould somehow be shared or connected totheNo Man’s Skyuniverse, given some of the latter’s lore details and the parallels seen between the two games.