Following the recent news of the delay toOutriders, pushing thegame completely out of the next-gen launch window, fans have been anticipating the next big news drop for People Can Fly’s upcoming game. This week, Broadcast 4 finally arrived and delved into some potentially exciting topics including end game content, how mods work, and the fact thatOutridersisn’t following the trend of other looter shooters and completely ditches the live service model.
Once the lengthy campaign as been completed,Outridersintroduces players to content known as expeditions. These missions are more difficult and aim to test players and their current character build. What makes these missions even more interesting is the fact that all 14 are hand crafted and don’t rehash assets or missions from the main campaign. As players continue through them, each expedition has its own progression system attached to it, allowing players to increase or decrease the difficulty which alters the rewards given at the end.
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Of course, this fourth broadcast also featured the final class spotlight. This time around,the recently revealed Technomancerwas featured and from what was discussed, this class appears to be the most unique one of them all. Unlike the other three, the Technomancer appears to be a balance between offensive firepower and the game’s sole support class. Here’s everything known about the finalOutridersclass, the Technomancer.
What is it?
Utilizing the powers of technology, this class is capable of animating constructs to not only aid allies but deal damage from afar. Unlike the other three classes, the Technomancer is better at supporting the team using its various crowd control abilities, healing, and overall versatility. This is not a class that can be along the frontlinesdealing damage like the Trickster or Devastator. Technomancer players need to pay a bit more attention to the flow of combat to really excel.
However, even though this class has a lot of support oriented abilities, it doesn’t mean they can’t be a damage juggernaut as well. In fact, this class has access to a full arsenal of weapons through summoning powers and a focus on sniper rifles means they’re best utilized at range away from enemies.
Melee and Healing Ability
For the Technomancer, their basic melee attack not only damages the target but also applies a freezing area of effect on any nearby enemies which completely stops them from moving for a short time.
Unlike other games in this genre,Outridersdoesn’t have healing potions littered around the ground. Instead, each class had their own unique way to gain back health. For the Technomancer, players recover a portion of the damage dealt as health, pretty much making this class as close to a vampire as players are going to get.
Better yet, this class' passive abilities also increase long range damage by 15%, increase leeching skills by 15% and increases weapon leeching by 15%. Naturally, this really pushes players into adopting a long range loadout with sniper rifles or other ranged weapons for maximum effect.
Skill Trees
Just like the other three classes, the game gives players plenty of ways to better tailor their Technomancer to a certain playstyle. In addition to loot,players have multiple skill trees to invest in, letting them create their perfect version of the class. Devoting skill points into one or more branches will ultimately alter how the Technomancer plays as well as their combat effectiveness. Of course, experimentation is encouraged as players are not locked into choosing one tree and can even respec to try out different branches if they so choose.
Abilities
Unlike the other three class reveals, People Can Fly chose to reveal five of the eight total abilities of the Technomancer, letting players discover how devastating this class can be. What has been revealed appears to be a good mix of summoning weapons like rocket launchers and turrets as well as support skills. These skills really play into the strengths of the class, it’s versatility and adaptability.
However, a recenthands-on preview event showcased a couple more abilities, not disclosed inside of Broadcast 4. In addition to weapons, the Technomancer has access to traps that can be placed in the world. One such skill is called Shrapnel and it can be placed along the ground to do guaranteed damage to enemies that past through it. Cryo Turret does exactly what it sounds like, replacing the toxic effect and instead fires out damaging ice that also slows enemies. Needless to say, these two abilities are great for crowd control and locking down portions of the map for allies.
Outridersreleases June 28, 2025 for PC, PS4, PS5, Xbox One, and Xbox Series X/S, with a Stadia version in development for later in 2021.