Getting through the battlefield inRisk of Rain 2is no small task, especially when you start throwing in the game-altering artifacts that take the combat and turn it on its head. However, players will quickly find out that not all of them are meant to help you, instead building up the difficulty to give veterans a fresh challenge.
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Some artifacts stand out among the rest and it shows with how popular they are amongst the fan base, leaving some to go unnoticed and gather dust at the bottom of the barrel. Whether players are looking to sharpen their skills or take a much needed helping hand, they cover the whole spectrum of needs for all skill levels.
16Frailty
The artifact that will effect your game in the most annoying way possible, doubling the amount of fall damage the player receives and making it lethal.
Considering most of the levels in the game will give you fall damage at some point, only those that specifically want to make things as hard as possible should consider.
15Death
Not for the faint of heart, only those that want to take on a real challenge and put their team to the test should attempt.
If anyone in your party dies, the whole team goes down. This will either make or break a group, exposing the weakest parts of the whole.
14Evolution
Monsters now getbetter and better itemsevery stage, making planning for a fight a real coin flip. Going all the way up to legendary, this will repeat with every loop.
A fun challenge that will vary in difficulty depending on what item the monster picks up, it’s one of the best talismans for keeping players on their toes and turning the fights on their head.
13Chaos
Taking off the training wheels and making you vulnerable to your own teams items or attacks, it will make the entire battle feel more alive and force players to think more before every move.
This is a great segue into using the more challenging artifacts and will put your actual battle skills to the test. The Chaos artifact can quickly correct all the bad habits of anyone looking to push the game a little further.
12Metamorphosis
As soon as you enter the run for this artifact it will randomly swap out your character and keep you stuck with it for the rest of the run, resetting skill challenges and starting you over.
This will take away a lot of the reliances a player has on specifics,forcing you to use charactersyou wouldn’t normally pick and rounding out your whole game nicely.
11Soul
This will spawn a blue wisp when you kill a monster, giving players an additional enemy right after taking one down. The worst part is they don’t even give you XP or gold and just spawn to make you’re life more difficult.
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Usually the more chances at taking out enemies the better, however this doesn’t even work for battle practice as wisps aren’t exactly the most challenging monster.
10Vengeance
Doppelgängers will spawn with the exact same equipment as their player,this includes hidden items. Spawning in every 10 minutes, the monsters won’t know what hit them.
Standing out as one of the only artifacts that seems to lower the difficulty, Vengeance is a nice addition if you’re looking for a small boost.
9Enigma
Instead of toning down the random equipment, Enigma will throw you further into the fire. Swapping out equipment every time it’s activated, things can take a hard left turn for the better or worse.
One of the benefits is if you’re stuck with a bad piece of equipment then you don’t have to wait long to get rid of it, although good equipment doesn’t last long either.
8Spite
Throwing the battlefield into disorder, monsters will now spawn up to 30 bombs. This will make killing enemies a risk in itself, a solid defense and some serious evasive skills are needed.
Luckily the range of these bombs isn’t a ton but they make up for it in numbers, forcing the player to think every time they take an enemy out.
7Dissonance
Throwing the player into a chaotic landscape, this will throw off the map and let monsters spawn in a random spots. Taking away the safety net of knowing where the danger lies, it’s a good way to mix up the gameplay.
TheSpecial Boss monsterswill still be in their usual spawns, making sure you don’t find yourself fighting off the main enemy at the starting point.