Turbo Golf Racingmixes futuristic racetracks, golf, andRocket League-style turbo-powered carsfor fun and fast-paced multiplayer mayhem. In Solo Mode inTurbo Golf Racingplayers must achieve four stars to unlock the Online lobby, and races are split into 3 types: Urban, Industrial, and Wild. Each category contains 12 races for players to unlock by completing races and achieving stars based on overall time performance, with three stars to unlock per race.
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The races inTurbo Golf Racingoften give players multiple pathways to choose from, but all contain features that either help or hinder the player, from boost-charged rings to traditional golf-style sandpits, not forgetting the fact there are little to no sides to stop players from falling out-of-bounds in trueMario KartRainbow Road racetrack style. Getting to know each level can be the key to success, with some races being easier or trickier to navigate than others.
12Beginner Friendly - Electric Avenue
Electric Avenue is the first race in the Urban race set, so it’s probably no surprise that it’s the most beginner-friendly and easiest to obtain all three stars. It’s a short corner with boost rings and pads for players to pick up speed, with minimal obstacles in the form of sandpits and grassy areas that slow players down.
It’s a decent introductory map to help onboard new players and get them used to the main features of races, so players can complete and replay it quite quickly to achieve those desirable pink stars.
11A Choice Of Two Paths - Overdrive HQ
Overdrive HQ is the second race in the Urban set and is the first to give players a decision about what route to take with a choice of left or right. Whichever path players choose, they can simply follow the arrows which circle the perimeter on their journey to aim for the finish.
There are more obstacles in this race than Electric Avenue, increasing the overall challenge slightly, including a sizable sandpit with a central boost bar, larger grass areas, and rocks on corners that shouldn’t give players too many problems.
10A Central Shortcut - Eye In The Sky
The large central pillar with a boost ring cut into the middle like an eyehole stands out in this third race. It’s the first race that could cause players some confusion, as when players shoot the ball up into this hole through one of the lower boost rings, the ball travels through the eye and shoots straight to the other side of the race, short-cut style.
Players can boost across past the eye and then press X while airborne on an Xbox controller to glide or can press select toreset their ballif it becomes lost or goes out of bounds.
9Obstacles Aplenty And Ramp For The Sky - Sky Bridge
The fourth race in the Urban set, Sky Bridge is the first race in the Urban classification to include ramps, though it follows a similar corner style race shape similar to Electric Avenue and is much larger.
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Players can try to use the boost rings to propel their ball forward and up to the ramp if possible, but it’s tricky to time the jump and easy to crash into. There are also a lot of rocks and trees in this race which can get in the way and make it harder to achieve the challenging 22 seconds time milestone.
8Tunnels And Trees - Twisted Garden
Twisted Garden is the fifth Urban race and gives players the choice to drive through the huge purple tube or follow the winding path to the left. The tube option is quicker and benefits from having sides to prevent players or the ball from going out of bounds, but it does have purple trees to dodge inside.
Towards the finish, a pink sloped area surrounds the hole, slowing players down, but can this be useful if playersovershoot the balland need a sharp stopping point.
7Tricky Tunnel - Terminal 19
Terminal 19 is the 6th Urban race but doesn’t quite make the top five as it’s pretty straightforward with a main left route. The inner of the central roofed terminal can be challenging as it contains large sand areas that are tricky to avoid and slow cars down. However, players can press A to jump and then A again on an Xbox controller to dash forward or alternatively can try toflip over them.
The race is also a bit more challenging than previous races as it’s easy for the ball to go out of bounds, especially when navigating corners.
6Heights And Flying Tunnels - Ball Falls
Ball Falls almost makes the top 5 for difficulty as the first part of the race can be challenging, but the second part is a breeze in this seventh race. At the start, it’s tough to shoot the ball along the central straight path, and most players fall off onto the lower level, where they must navigate obstacles leading to the flight tunnel.
Once players travel up the tunnel and fly out, it’s pretty much a straight line to the finish with the chance of hitting the ball through a floating boost ring for a speedy finish.
5Rocky Guardians And Flying Shortcut - Rocket Ramp
Rocket Ramp is the eleventh unlockable race and gives players the choice of two routes. The left, smaller circle is trickier to navigate but worth doing as it leads players into a quick flight path that is marginally quicker than taking the right turn.
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The hardest part of this race is getting past the five rocks at the front of the finish point, as it’s easy to bash the ball or player car into them and lose time. Players can aim towards the back rings for a quicker finish.
4Turbo Path And Winding Corners - The Snake
The Snake is the final race in the Urban set, but that doesn’t necessarily mean it’s the toughest. There’s a cool central boost pad that runs around the whole track which players can attempt to stay on for maximum speed, but this can make it difficult to keep the ball in bounds, especially when turning corners.
At the edge of the track, there’s a set of boost rings that players can shoot the ball through to transport it round and straight into the hole domino style. It’s a test of control and speed but a quick race overall that shouldn’t present players with too many issues.
3Hilly Elevation - Elevator 7
Elevator 7’s name is apt with the giant, transparent, futuristic-style elevator that dominates the middle of the track. Although players only need to decide whether to go left or right with two possible pathways, the terrain is hilly with many trees and sandpitobstacles to avoid, plus ramps, boost pads and rings to navigate.
Near the finish, the level drops down which can catch players off guard, and players also need to be accurate with their shots to avoid punting the ball out of bounds.