Defender’s Questfans are nearing the end of a long period of anticipation:Defender’s Quest 2: Mists of Ruinis set to release this year, over a decade after the first game.Defender’s Quest 2is looking to reprise many of the hallmarks of its cult classic predecessor, featuring the same satisfying RPG progression systems, tower-defense gameplay, and an emotionally packed narrative.

ButDefender’s Quest 2is by no means a carbon copy of the game that came before it, nor is it a direct, linear sequel. The game instead follows the loose framework ofanthology franchises likeFinal Fantasy, in the sense that it carries over tonal threads and motifs from the first game, but is ultimately disconnected when it comes to plot and premise. This disconnect extends to several other aspects of the game, such as its art style, and it’s also reflected by the circumstances of its development:Defender’s Quest 2has a new writer, Xalavier Nelson Jr., who recently spoke with Game Rant about what he is bringing to theDefender’s Questtable, and how he strives to tell a new story without scrapping what made the first one work.

Defender’s Quest 2: Mixing the Old with the New

What Xalavier Is Bringing to Defender’s Quest 2

As previously mentioned, Xalavier Nelson Jr. is replacing James Cavin, the man who wrote thewell-received story of the firstDefender’s Quest. While Cavin’s talents were certainly vital to the overall success and identity ofDefender’s Quest, Nelson believes that a strong shared creative vision is what will help its sequel cross its various emotional finish lines.

I think the shared DNA is really strong which, given how widely it departs in so many other areas like aesthetic, I think is really impressive. Again, it speaks to a team that just survived long enough to remember why people came to the game in the first place.

According to Nelson, understanding theheart and soul ofDefender’s Questis crucial to the formulation of a worthy sequel, more so than the reprisal of specific narrative elements or plot points. At the same time, Nelson describes his role as “fulfillment more than replacement,” explaining that he was building off some sort of foundation set by Cavin.

James had a wild vision of what this game could look like. When I came in, my intention was not to replace anything. Rather, it was to say, “OK, how do we ship this?” And we did a lot of problem-solving, sometimes on the fly, to bring this to life.

Defining Defender’s Quest 2

It would seem thatDefender’s Quest 2, despite enduring a decade-long development, is running off the strength of its combined creative vision. It’s this strong sense of identity that allows a new writer to come on board and, hopefully, deliver an experience that feels spiritually linked to that which came before it.

What exactly defines the spirit ofDefender’s Questmay be a matter of opinion and perspective, but Nelson thinks that the series is about meldinghigh-concept science fantasywith more intimate, character-driven narratives. This is seen in the firstDefender’s Quest, which juggles the high-stakes conflict of a mysterious plague with charismatic, likable characters, underpinning existential threats with emotional heft.

Defender’s Quest 2looks to strike the same balance betweenhigh adventure science-fictionand relatable character moments, teetering between science-fantasy concepts like sentient ships and more realistic, personal struggles, like substance use. As players recruit more characters and explore new pieces of dialog, they can expect to be faced with endearing, thoughtful, and comedic story beats, all framed by the high-stakes plot of the Mirk. That premise should sound somewhat familiar to fans of the first game, but the perspective the development team has gained, the artistic stylings of Nelson, and the new setting could all combine to makeDefender’s Quest 2a powerful iteration that still knows what it means to be a “Defender’s Quest” story.

Defender’s Quest 2: Mists of Ruinwill be released in 2024 for PC.